- Obtain a display that’s associated with an app or physical display 2. Initialize the display 3. Create surfaces 4. Create a context associated with the display -> This holds the “state” for the OpenGL calls 5. Make the context “current” -> This selects the active state 6. Render with OpenGL (the OpenGL state is held by EGL context) 7.
- 2020 mci j4500 price. The golang eglswapbuffers example is extracted from the most popular open source projects, you can refer to the following example for usage. Programming language: Golang Namespace/package name: C Example#1 File: loop.Notice that unlike with software rendering, you don't have the option to specify dirty rectangles with eglSwapBuffers() as you did with screen_post_window ...
- eglSwapBuffers and eglSwapBuffersWithDamage block until the vsync, i.e. we need to fire exactly after (or in) GLContextEGL::SwapBuffers() ... for example). (Alternatively, maybe the X synchronization extension can be used to get notified of vblank counter increments.) ...
- SurfaceFlinger eglSwapBuffers (0x1, 0x40ae4ec8) failed with 0x000030e libc Fatal signal 11 (SIGSEGV) at 0xdeadbaad (code=1), thread 216 (SurfaceFlinger) And then there is, what looks like, some core dump in the LogCat.